# Artificial life
## MicroSim spec
- **Recommended sim type:** [[Cellular_automaton|cellular automaton]]
- **Microsimmability score:** 86/100
- **Layout:** drawing region (canvas) on top; control region (sliders/buttons) below.
### Parameters (tunable controls)
- `Initial density`
- `Birth rule`
- `Survival rule`
### What animates
A grid of cells lives, dies, and reproduces under life-like rules, evolving gliders and still lifes.
### Learning objective
Show how life-like local rules produce persistent, moving, and growing structures.
## Links (Wikipedia order)
<!-- injected from _registry/childlinks/Artificial_life.json (2026-07-30T02:09:12Z) -->
`ACM_Computing_Classification_System` · `Abiogenesis` · [[Algorithm]] · [[Algorithmic_efficiency]] · `Amino_acid` · `Analysis_of_algorithms` · `Andrew_Adamatzky` · `Application_security` · `Applications_of_artificial_intelligence` · `Artificial_cell` · `Artificial_chemistry` · `Artificial_consciousness` · [[Artificial_intelligence]] · `Artificial_life_(disambiguation)` · [[Augmented_reality]] · `Automata_theory` · `Automated_planning_and_scheduling` · `Automation` · `Autonomous_robot` · `Avida_(software)` · `Axiomatic_system` · `Bacteria` · `Bacterial_colony_optimization` · `Baldwin_effect` · `Biochemistry` · `Bioethics` · `Biology` · `Braitenberg_vehicle` · `Carl_Zimmer` · [[Cellular_automaton]] · `Christopher_Langton` · [[Communication_protocol]] · [[Complex_adaptive_system]] · `Computability_theory` · `Computational_biology` · `Computational_chemistry` · `Computational_complexity` · `Computational_complexity_theory` · `Computational_engineering` · `Computational_geometry` · `Computational_intelligence` · `Computational_mathematics` · `Computational_physics` · `Computational_problem` · `Computational_social_science` · `Computer_accessibility` · `Computer_animation` · [[Computer_architecture]] · `Computer_data_storage` · `Computer_graphics` · [[Computer_hardware]] · `Computer_network` · [[Computer_science]] · `Computer_scientist` · `Computer_security` · `Computer_vision` · `Computing` · `Computing_platform` · `Concurrency_(computer_science)` · `Concurrent_computing` · `Control_flow` · [[Control_theory]] · `Creatures_(video_game_series)` · `Cross-validation_(statistics)` · `Cryptography` · `Cyber-physical_system` · `Cyberwarfare` · `Darwin_machine` · `Data_mining` · `Database` · `Decision_support_system` · [[Dependability]] · `Digital_art` · [[Digital_library]] · `Digital_marketing` · `Digital_morphogenesis` · `Digital_organism` · `Discrete_mathematics` · `Distributed_artificial_intelligence` · `Distributed_computing` · `Document_management_system` · `Domain-specific_language` · `E-commerce` · `EcoSim` · [[Ecosystem]] · `Educational_technology` · `Electronic_design_automation` · `Electronic_publishing` · `Electronic_voting` · `Embedded_system` · [[Emergence]] · `Enterprise_information_system` · `Enterprise_software` · `Escherichia_coli` · `Evolutionary_algorithm` · `Evolutionary_art` · `Evolutionary_music` · `Extended_reality` · [[Fault_tolerance]] · `First_principle` · `Form_factor_(design)` · `Formal_language` · `Formal_methods` · `Framsticks` · [[Genetic_algorithm]] · [[Genetic_programming]] · `Genome` · `Geographic_information_system` · [[Graphics_processing_unit]] · `Green_computing` · [[Grey_box_model]] · `Hardware_acceleration` · `Hardware_security` · `Health_informatics` · `History_of_artificial_life` · `Human-centered_computing` · `Human–computer_interaction` · [[Image_compression]] · `In_silico` · `In_vitro` · [[Industrial_process_control]] · `Information_flow_(information_theory)` · `Information_processing_(psychology)` · `Information_retrieval` · `Information_security` · [[Information_system]] · [[Information_theory]] · `Integrated_circuit` · `Integrated_development_environment` · `Interaction_design` · `Interpreter_(computing)` · `Intrusion_detection_system` · `John_Maynard_Smith` · `Knowledge_representation_and_reasoning` · `Lenia` · `Library_(computing)` · `Life` · `Life_simulation_game` · `List_of_computer_size_categories` · `List_of_emerging_technologies` · `Logic_in_computer_science` · `Los_Alamos,_New_Mexico` · `Machine` · [[Machine_learning]] · `Mario_Bunge` · `Mathematical_analysis` · `Mathematical_and_theoretical_biology` · [[Mathematical_optimization]] · [[Mathematical_software]] · `Methodology` · `Michael_R._Matthews` · `Middleware` · `Mobile_computing` · `Model_of_computation` · `Modeling_language` · [[Multi-agent_system]] · `Multi-task_learning` · `Multimedia_database` · [[Multiprocessing]] · [[Multithreading_(computer_architecture)]] · `Mycoplasma_laboratorium` · `Natural_language_processing` · `Nature_(journal)` · `Network_architecture` · `Network_performance` · `Network_scheduler` · `Network_security` · `Network_service` · `Networking_hardware` · `Neuroevolution` · `Next_Generation_(magazine)` · `Numerical_analysis` · [[Ontology]] · `OpenWorm` · `Open_source` · `Operating_system` · [[Operations_research]] · `Optimization_problem` · `Outline_of_artificial_intelligence` · `Outline_of_computer_science` · `Parallel_computing` · `Peripheral` · `Philosophy_of_artificial_intelligence` · `Philosophy_of_biology` · `Photograph_manipulation` · `Player_Project` · `Polyworld` · [[Population_dynamics]] · `Printed_circuit_board` · [[Probability]] · `Processor_(computing)` · `Programming_game` · `Programming_language` · `Programming_language_theory` · `Programming_paradigm` · `Programming_team` · `Programming_tool` · `Quantum_artificial_life` · [[Quantum_computing]] · `Randomized_algorithm` · [[Real-time_computing]] · [[Reinforcement_learning]] · `Rendering_(computer_graphics)` · `Requirements_analysis` · `Robot` · [[Robotics]] · [[Scalability]] · `Security_hacker` · `Security_service_(telecommunication)` · [[Self-replication]] · `Simulated_reality` · `Simulation` · `Social_computing` · `Social_simulation` · `Social_software` · `Soda_Constructor` · `Software` · `Software_configuration_management` · `Software_construction` · `Software_deployment` · `Software_design` · `Software_development` · `Software_development_process` · [[Software_engineering]] · `Software_framework` · `Software_maintenance` · [[Software_quality]] · `Software_repository` · `Solid_modeling` · `Statistics` · `Stochastic_computing` · `Supervised_learning` · `Swarm_intelligence` · `Synthetic_biology` · [[System]] · `System_on_a_chip` · `The_New_York_Times` · `Theoretical_computer_science` · `Theory_of_computation` · `Thomas_S._Ray` · `Tierra_(computer_simulation)` · `Trends_in_Cognitive_Sciences` · `Ubiquitous_computing` · `Unicellular_organism` · `Universal_Darwinism` · `Unsupervised_learning` · [[Very-large-scale_integration]] · `Video_game` · `Virtual_machine` · `Virtual_pet` · [[Virtual_reality]] · `Visualization_(graphics)` · [[Wayback_Machine]] · `Webots` · `Wetware_(brain)` · `White_box_(software_engineering)` · `Wireless_sensor_network` · `Word_processor` · `World_Wide_Web` · `Xenobiology` · `Xenobot`
> p5.js MicroSim stub · part of Systems Science · [Wikipedia source](https://en.wikipedia.org/wiki/Artificial_life)
> Relation: subfield of systems science.
## Concept summary
Artificial Life, also referred to as ALife or A-Life, is a field of study wherein researchers examine systems related to natural life, its processes, and its [[Evolution|evolution]], through the use of simulations with computer models, [[Robotics|robotics]], and biochemistry. The discipline was named by Christopher Langton, an American computer scientist, in 1986. In 1987, Langton organized the first conference on the field, in Los Alamos, New Mexico. There are three main kinds of artificial life, named for their approaches: soft, from software; hard, from hardware; and wet, from biochemistry.
## Build checklist
- [ ] Claim it: set `status: in-progress` + `lease` + `leased_at`
- [ ] Write the child page explaining the concept (tie it back to systems science)
- [ ] Finalize parameter ranges and defaults
- [ ] Implement the p5.js sketch (drawing + control regions)
- [ ] Add caption + the learning objective on the page
- [ ] Set `status: done`
## p5.js sketch
```javascript
// MicroSim: Artificial life
let controls = {};
function setup() {
// createCanvas(...); create sliders for the parameters above.
}
function draw() {
// background(...); read controls; render cellular automaton; respond live.
}
```
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Back to Systems Science · Wikipedia: [Artificial life](https://en.wikipedia.org/wiki/Artificial_life)
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<!-- SEMIOTIC-PROFILE:START -->
## Semiotic profile
> *The semiotic universals this article invokes, machine-derived from the crossref — **unverified** (born so). Populated 2026-07-06 for the Systems room.*
**Universals (6):** 🟡 system (14) · 🟡 science (5) · 🟡 evolution (4) · 🟡 density (2) · 🟡 structure (1) · 🟢 threshold (1)
**Enter by sign:** Systems Semiotic Gateway · Alphabetum · Icon Registry · ← Systems Portal
<!-- SEMIOTIC-PROFILE:END -->
## Wikipedia : Wikitube
**Strict pair:** [Wikipedia](https://en.wikipedia.org/wiki/Artificial_life) : [Wikitube](https://en.wikitube.io/wiki/Artificial_life)
## Previous hub tags
Tree parents: [[Agent-based_model]] · [[Cellular_automaton]] · [[Complex_system]] · [[Cybernetics]] · [[Emergence]] · [[Feedback]] · [[Self-organization]] · [[Systems_science]] · [[Systems_theory]].
Legacy hubs: none.
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*Sources: 2 legacy notes. Minted wave 1, 2026-07-30 (v1.6 order).*