# Collective behavior
## MicroSim spec
- **Recommended sim type:** [[Agent-based_model|agent-based model]]
- **Microsimmability score:** 78/100
- **Layout:** drawing region (canvas) on top; control region (sliders/buttons) below.
### Parameters (tunable controls)
- `Number of agents`
- `Imitation strength`
- `Noise`
### What animates
Many agents copy neighbors with some noise, and group-level order emerges or dissolves.
### Learning objective
Explain how local imitation among many agents produces collective patterns.
## Links (Wikipedia order)
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`1992_Los_Angeles_riots` · [[Adaptation]] · [[Agent-based_model]] · [[Ant_colony_optimization_algorithms]] · [[Artificial_intelligence]] · [[Artificial_life]] · [[Attractor]] · [[Autopoiesis]] · `Bandwagon_effect` · [[Bifurcation_theory]] · `Billy_Graham` · [[Bounded_rationality]] · [[Cellular_automaton]] · [[Centrality]] · [[Chaos_theory]] · `Cognitive_model` · [[Collective_action]] · `Collective_animal_behavior` · [[Collective_consciousness]] · `Collective_effervescence` · [[Collective_intelligence]] · `Collective_narcissism` · [[Complex_adaptive_system]] · [[Complex_system]] · [[Conversation_theory]] · [[Coupled_map_lattice]] · `Crowd_psychology` · [[Cybernetics]] · [[Dissipative_system]] · [[Dynamic_network_analysis]] · `Economic_bubble` · [[Emergence]] · [[Entropy]] · [[Evolution]] · `Evolution_of_cognition` · [[Evolutionary_computation]] · [[Evolutionary_developmental_biology]] · [[Evolutionary_game_theory]] · [[Evolutionary_robotics]] · [[Evolvability]] · `Existence` · `Extraordinary_Popular_Delusions_and_the_Madness_of_Crowds` · `Fad` · [[Feedback]] · `Floyd_Henry_Allport` · [[Fractal]] · `Franklin_Henry_Giddings` · [[Game_theory]] · [[Genetic_algorithm]] · [[Genetic_programming]] · [[Geomorphology]] · [[Goal_orientation]] · [[Graph_theory]] · `Group_Psychology_and_the_Analysis_of_the_Ego` · `Gustave_Le_Bon` · `Harvard_University_Press` · `Herbert_Blumer` · `Herd_behavior` · [[Herd_mentality]] · [[Homeostasis]] · `Hula_hoop` · [[Information_theory]] · `Jaap_van_Ginneken` · `John_Dollard` · `John_Lofland_(sociologist)` · `Keeping_up_with_the_Joneses` · `Lorenzo_Pareschi` · [[Machine_learning]] · `Mad_Gasser_of_Mattoon` · `Michael_Tomasello` · `Moral_panic` · [[Multistability]] · `Neal_E._Miller` · `Neil_Smelser` · [[Network_motif]] · [[Network_science]] · [[Neural_network_(machine_learning)]] · [[Nonlinear_system]] · [[Operationalization]] · [[Ordinary_differential_equation]] · `Panic_buying` · [[Partial_differential_equation]] · [[Particle_swarm_optimization]] · [[Pattern_formation]] · `Peer_pressure` · [[Percolation]] · `Percolation_theory` · [[Phase_space]] · [[Phase_transition]] · [[Population_dynamics]] · [[Prisoner's_dilemma]] · `Ralph_H._Turner` · [[Rational_choice_model]] · [[Reaction–diffusion_system]] · `Red_Scare` · `Riot` · `Robert_E._Park` · [[Robustness_(computer_science)]] · [[Scalability]] · [[Scale-free_network]] · [[Second-order_cybernetics]] · [[Self-organization]] · [[Self-organized_criticality]] · [[Self-reference]] · [[Self-replication]] · [[Sensemaking]] · `Shared_intentionality` · [[Small-world_network]] · `Social_collectivity` · `Social_comparison_theory` · [[Social_dynamics]] · `Social_learning_theory` · `Social_movement` · [[Social_network_analysis]] · `Social_reality` · `Social_structure` · [[Spatial_ecology]] · `Spiral_of_silence` · [[Swarm_behaviour]] · [[Synchronization]] · [[System_dynamics]] · [[Systems_biology]] · [[Systems_science]] · [[Systems_theory]] · [[Systems_thinking]] · `The_Crowd:_A_Study_of_the_Popular_Mind` · `Theories_of_political_behavior` · `Theory_of_computation` · [[Time_series]] · `Tulip_mania` · `University_of_Chicago` · [[Variety_(cybernetics)]] · `Wall_Street_crash_of_1929` · [[Wayback_Machine]] · `Witch_hunt`
> p5.js MicroSim stub · part of Systems Science · [Wikipedia source](https://en.wikipedia.org/wiki/Collective_behavior)
> Relation: subfield of systems science.
## Concept summary
Collective behavior describes coordinated group-level patterns (flocks, crowds, swarms) that emerge from simple local interaction rules among many individuals.
## Build checklist
- [ ] Claim it: set `status: in-progress` + `lease` + `leased_at`
- [ ] Write the child page explaining the concept (tie it back to systems science)
- [ ] Finalize parameter ranges and defaults
- [ ] Implement the p5.js sketch (drawing + control regions)
- [ ] Add caption + the learning objective on the page
- [ ] Set `status: done`
## p5.js sketch
```javascript
// MicroSim: Collective behavior
let controls = {};
function setup() {
// createCanvas(...); create sliders for the parameters above.
}
function draw() {
// background(...); read controls; render agent-based model; respond live.
}
```
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Back to Systems Science · Wikipedia: [Collective behavior](https://en.wikipedia.org/wiki/Collective_behavior)
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<!-- SEMIOTIC-PROFILE:START -->
## Semiotic profile
> *The semiotic universals this article invokes, machine-derived from the crossref — **unverified** (born so). Populated 2026-07-06 for the Systems room.*
**Universals (4):** 🟡 system (12) · 🟡 science (5) · 🟢 noise (4) · 🟢 emergence (1)
**Enter by sign:** Systems Semiotic Gateway · Alphabetum · Icon Registry · ← Systems Portal
<!-- SEMIOTIC-PROFILE:END -->
<!-- REAL-GENERATIVE-MEDIA:START -->
## From the Real GENERATIVE library
> Collective intelligence Collective action Self-organized criticality Herd mentality Phase transition Agent-based modelling Synchronization Ant colony optimization Particle swarm optimization Swarm behaviour ([Wikipedia](https://en.wikipedia.org/wiki/Collective_behavior))
<!-- REAL-GENERATIVE-MEDIA:END -->
## Wikipedia : Wikitube
**Strict pair:** [Wikipedia](https://en.wikipedia.org/wiki/Collective_behavior) : [Wikitube](https://en.wikitube.io/wiki/Collective_behavior)
## Previous hub tags
Tree parents: [[Complex_system]] · [[Cybernetics]] · [[Emergence]] · [[Feedback]] · [[Self-organization]] · [[Systems_science]] · [[Systems_theory]].
Legacy hubs: none.
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*Sources: 2 legacy notes. Minted wave 1, 2026-07-30 (v1.6 order).*