# Cybernetics
Cybernetics is the transdisciplinary study of circular causal processes—[[Feedback|feedback]], recursion, variety, and control—in animals, machines, organizations, and societies. First-order technical parallels, second-order observer-inclusive epistemology, autopoiesis, viable-system models, and requisite variety form its core conceptual toolkit.
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## Microsims (promoted from legacy — three.js first)
### MicroSim spec
### Parameters (tunable controls)
- `Goal value` · 0–100 · reference the regulator steers toward
- `Correction gain` · 0–5 · strength of the error-correcting feedback
- `Disturbance` · -50–50 · environmental perturbation to be rejected
### What animates
A regulator dial and an output trace converge on the goal as disturbances are rejected.
### Learning objective
Show how circular feedback regulates a system toward a goal despite disturbances.
### MicroSim spec
- **Recommended sim type:** particle/agent simulation
- **Microsimmability score:** 100/100
- **Layout:** agent field (canvas) on top with an order-parameter readout; sliders below.
### Parameters (tunable controls)
- `Number of agents N`
- `Interaction radius`
- `Coupling strength`
### What animates
Many simple agents follow local rules; a global pattern emerges and shifts as the rule parameters change.
### Learning objective
Show how local agent rules produce emergent global order.
### MicroSim spec
- **Recommended sim type:** feedback loop
- **Microsimmability score:** 82/100
- **Layout:** drawing region (canvas) on top; control region (sliders/buttons) below.
### Parameters (tunable controls)
- `Goal value`
- `Gain`
- `Disturbance`
### What animates
A regulator compares output to a goal and feeds back a correction, holding the [[System|system]] on target.
### Learning objective
Explain regulation as feedback that minimizes the gap between output and goal.
### MicroSim spec
- **Recommended sim type:** [[Control_system|control system]]
- **Microsimmability score:** 78/100
- **Layout:** drawing region (canvas) on top; control region (sliders/buttons) below.
### Parameters (tunable controls)
- `Setpoint`
- `Feedback gain`
- `Disturbance`
### What animates
A self-regulating loop steers a variable back to its goal as [[Feedback|feedback]] gain changes.
### Learning objective
Show how feedback lets a [[System|system]] regulate itself toward a goal.
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## Reveal
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*Concept aligned with [Wikipedia](https://en.wikipedia.org/wiki/Cybernetics); adapted text, where present, is licensed [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/).*
## Overview
[[Norbert_Wiener|Norbert Wiener]] named the field; the Macy circle around [[W._Ross_Ashby|W. Ross Ashby]], [[Gregory_Bateson|Gregory Bateson]], [[Margaret_Mead|Margaret Mead]], and [[Heinz_von_Foerster|Heinz von Foerster]] built it out, with [[Stafford_Beer|Stafford Beer]] steering organizations and [[Humberto_Maturana|Humberto Maturana]] and [[Francisco_Varela|Francisco Varela]] supplying autopoiesis for the observer-inclusive turn of [[Second-order_cybernetics|second-order cybernetics]]. [[Niklas_Luhmann|Niklas Luhmann]] carried the loop into social theory.
Its formal kin are [[Control_theory|control theory]], [[Information_theory|information theory]], and [[Game_theory|game theory]]; its inheritors include [[Artificial_intelligence|artificial intelligence]], the [[Neural_network_(machine_learning)|neural network]], the [[Multi-agent_system|multi-agent system]], and today's studies of the [[Complex_system|complex system]], [[Emergence|emergence]], and [[Self-organization|self-organization]] within [[Systems_science|systems science]], [[Systems_theory|systems theory]], and [[Systems_biology|systems biology]].
## Wikipedia : Wikitube
**Strict pair:** [Wikipedia](https://en.wikipedia.org/wiki/Cybernetics) : [Wikitube](https://en.wikitube.io/wiki/Cybernetics)
## Previous hub tags
Hubs: `Systems`. Portals: [[PORTAL_Systems]], [[PORTAL_Cybernetics]].