# Emergence
Emergence is the appearance of novel properties or behaviors at higher levels that arise from interactions among lower-level components yet are not present in those components alone. Weak (reducible) and strong (irreducible) forms, [[Phase_transition|phase transitions]], swarm intelligence, and macro–micro relations illustrate the concept across physics, [[Biology|biology]], mind, and society.
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## Microsims (promoted from legacy — three.js first)
### MicroSim spec
- **Recommended sim type:** [[Agent-based_model|agent-based model]]
- **Microsimmability score:** 80/100
- **Layout:** drawing region (canvas) on top; control region (sliders/buttons) below.
### Parameters (tunable controls)
- `Number of agents`
- `Local rule`
- `Density`
### What animates
Simple agents following one rule produce a higher-level pattern none of them encodes.
### Learning objective
Show how higher-level order emerges from simple parts following local rules.
### MicroSim spec
- **Recommended sim type:** emergence / agent-based
- **Microsimmability score:** 84/100
- **Layout:** drawing region (canvas) on top; control region (sliders/buttons) below.
### Parameters (tunable controls)
- `Number of parts`
- `Interaction strength`
- `Noise`
### What animates
Local interactions assemble a large-scale pattern that no single part contains.
### Learning objective
Show how whole-[[System|system]] patterns emerge from simple parts.
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## Microsims — three.js
### Emergence (three.js)
<div class="microsim-player">
<iframe src="https://wikitube-3d-microsims.netlify.app/Emergence.html" width="100%" height="620" frameborder="0" loading="lazy" sandbox="allow-scripts allow-same-origin" title="Emergence — three.js microsim"></iframe>
</div>
**Open it full-screen:** [Emergence.html](https://wikitube-3d-microsims.netlify.app/Emergence.html) · library `threejs` · route `microsim/threejs/`
### Related microsims
Live sims on neighbouring articles — 6 of them inside this article's own Wikipedia link tree:
- [[Agent-based_model]] *(in tree)*
- [[Complex_system]] *(in tree)*
- [[Feedback]] *(in tree)*
- [[Network_theory]] *(in tree)*
- [[Phase_space]] *(in tree)*
- [[Self-organization]] *(in tree)*
*Sim hosted off-article; the article owns the reference, not the runtime (WIKI_RULES §10.4). Placed by `g08_place_microsims.py`.*
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## Reveal
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*Concept aligned with [Wikipedia](https://en.wikipedia.org/wiki/Emergence); adapted text, where present, is licensed [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/).*
## Overview
The mechanics live in the [[Complex_system|complex system]]: [[Nonlinear_system|nonlinear]] interaction, [[Feedback|feedback]], and [[Self-organization|self-organization]] letting order condense without a blueprint, as [[Chaos_theory|chaos theory]] and the trajectories of [[Phase_space|phase space]] make precise. [[Cybernetics|Cybernetics]] framed the question — [[Norbert_Wiener|Wiener]], [[W._Ross_Ashby|Ashby]], [[Gregory_Bateson|Bateson]] — and [[Systems_theory|systems theory]] under [[Ludwig_von_Bertalanffy|von Bertalanffy]] generalized it.
Watching it happen is what the executable models are for: the [[Cellular_automaton|cellular automaton]], the [[Agent-based_model|agent-based model]], [[Population_dynamics|population dynamics]], and the [[Neural_network_(machine_learning)|neural networks]] of modern [[Artificial_intelligence|artificial intelligence]], whose macro-behaviors surprise their own designers. [[Systems_biology|Systems biology]] and [[Systems_science|systems science]] treat life and institutions as the standing proof, with [[Game_theory|game theory]] explaining how local strategy becomes global pattern.
## Wikipedia : Wikitube
**Strict pair:** [Wikipedia](https://en.wikipedia.org/wiki/Emergence) : [Wikitube](https://en.wikitube.io/wiki/Emergence)
## Previous hub tags
Hubs: `Systems`. Portals: [[PORTAL_Systems]], [[PORTAL_Emergence]].