# Game theory Game theory analyzes strategic interactions among rational (or evolutionary) agents whose payoffs depend on the joint actions of all players. Nash equilibria, mixed strategies, cooperative versus non-cooperative forms, evolutionary stability, and mechanism design supply solution concepts for economics, biology, politics, and multi-agent systems. <!-- LEGACYSIM:BEGIN v1.5 — generated by g03_mint_wave.py; three.js first; do not hand-edit inside --> ## Microsims (promoted from legacy — three.js first) ### MicroSim spec - **Recommended sim type:** evolutionary game / agent-based - **Microsimmability score:** 74/100 - **Layout:** drawing region (canvas) on top; control region (sliders/buttons) below. ### Parameters (tunable controls) - `Payoff matrix value` - `Strategy mix` - `Iterations` ### What animates Two strategies replay a game and their populations shift toward an equilibrium as payoffs change. ### Learning objective Show how payoffs determine which strategy a population settles on. ### MicroSim spec - **Recommended sim type:** game-theory payoff grid - **Microsimmability score:** 84/100 - **Layout:** drawing region (canvas) on top; control region (sliders/buttons) below. ### Parameters (tunable controls) - `Player 1 strategy` - `Player 2 strategy` - `Payoff spread` ### What animates A payoff matrix lights up as each player picks a strategy, revealing best responses and equilibria. ### Learning objective Read best responses and equilibria off a two-player payoff grid. <!-- LEGACYSIM:END --> <!-- GIFPLATE:BEGIN v1.0 g16 — Commons hotlink; do not hand-edit inside --> ## Images <figure class="wt-gifplate"> <img src="https://commons.wikimedia.org/wiki/Special:FilePath/Game_of_life_animated_glider.gif" alt="Emergent Patterns" loading="lazy" decoding="async"> <figcaption><strong>Emergent Patterns</strong> — From one local rule, self-replicating machines emerge in Conway's Game of Life.<br> <span class="wt-credit">Wikimedia Commons &middot; <strong>licence pending verification</strong> (run <code>g17_gif_verify.py</code> on a networked lane) &middot; <a href="https://commons.wikimedia.org/wiki/File:Game_of_life_animated_glider.gif">Details</a></span></figcaption> </figure> *The hub concept of [[PORTAL_Game_theory]], and this page has no interactive build yet — the plate carries it.* <!-- GIFPLATE:END --> ## Reveal %%REVEAL:p5%% %%REVEAL:d3%% --- *Concept aligned with [Wikipedia](https://en.wikipedia.org/wiki/Game_theory); adapted text, where present, is licensed [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/).* ## Overview [[John_von_Neumann|John von Neumann]] founded the field as [[Applied_mathematics|applied mathematics]], joining [[Probability_theory|probability theory]], [[Combinatorics|combinatorics]], and [[Mathematical_optimization|optimization]] to the [[Rational_choice_model|rational choice model]] of [[Economics|economics]] — with [[Bounded_rationality|bounded rationality]] and the [[Prisoner's_dilemma|prisoner's dilemma]] testing where idealized strategy meets real [[Decision-making|decision-making]] and [[Decision_theory|decision theory]]. [[Evolutionary_game_theory|Evolutionary game theory]] rewrites payoffs as fitness, tying strategy to [[Evolution|evolution]] and [[Mathematical_and_theoretical_biology|mathematical biology]]; computation ties it to [[Computer_science|computer science]], [[Artificial_intelligence|artificial intelligence]], and the [[Multi-agent_system|multi-agent system]]; and the systems reading runs through [[Cybernetics|cybernetics]], [[Control_theory|control theory]], [[Information_theory|information theory]], and games on structures from [[Graph_theory|graph theory]] — the strategic layer of every [[Complex_system|complex system]] with a [[Mathematical_model|mathematical model]] underneath. ## Wikipedia : Wikitube **Strict pair:** [Wikipedia](https://en.wikipedia.org/wiki/Game_theory) : [Wikitube](https://en.wikitube.io/wiki/Game_theory) ## Previous hub tags Hubs: `Systems`. Portals: [[PORTAL_Systems]], [[PORTAL_Game_theory]].