# Heterarchy ## MicroSim spec - **Recommended sim type:** network dynamics - **Microsimmability score:** 63/100 - **Layout:** drawing region (canvas) on top; control region (sliders/buttons) below. ### Parameters (tunable controls) - `Number of nodes` - `Cross-links` - `Layout spread` ### What animates Nodes link sideways as well as up and down, forming an overlapping heterarchy as cross-links rise. ### Learning objective Contrast a heterarchy's overlapping links with a strict [[Hierarchy|hierarchy]]. ## Links (Wikipedia order) <!-- injected from _registry/childlinks/Heterarchy.json (2026-07-30T02:09:12Z) --> `Adhocracy` · `Andrey_Korotayev` · `Anthropologist` · `Archaeology` · [[Artificial_intelligence]] · `Body_without_organs` · `Cognition` · [[Cybernetics]] · `David_C._Stark` · `Deterritorialization` · `Directed_set` · `Dmitri_Bondarenko` · `Family_(taxonomy)` · `Folksonomy` · `Félix_Guattari` · `Gilles_Deleuze` · `Heterosexism` · `Hierarchical_organization` · [[Hierarchy]] · `Holon_(philosophy)` · `Homoarchy` · `Horizontal_gene_transfer` · `Leonid_Grinin` · [[Network_theory]] · `Neuron` · `Node_(networking)` · `Nupedia` · `Paul_Cilliers` · `Relational_models_theory` · `Rhizome_(philosophy)` · `Social_Evolution_&_History` · `Social_privilege` · [[System]] · `Tree_structure` · `Warren_Sturgis_McCulloch` · [[Wayback_Machine]] · `Wikipedia` > p5.js MicroSim stub · part of Systems Thinking · [Wikipedia source](https://en.wikipedia.org/wiki/Heterarchy) > Relation: subfield of systems thinking. ## Concept summary A heterarchy is a [[System|system]] of organization where the elements of the organization are unranked (non-hierarchical) or where they possess the potential to be ranked a number of different ways. Definitions of the term vary among the disciplines: in social and [[Information|information]] sciences, heterarchies are ... ## Build checklist - [ ] Claim it: set `status: in-progress` + `lease` + `leased_at` - [ ] Write the child page explaining the concept (tie it back to systems thinking) - [ ] Finalize parameter ranges and defaults - [ ] Implement the p5.js sketch (drawing + control regions) - [ ] Add caption + the learning objective on the page - [ ] Set `status: done` ## p5.js sketch ```javascript // MicroSim: Heterarchy let controls = {}; function setup() { // createCanvas(...); create sliders for the parameters above. } function draw() { // background(...); read controls; render network dynamics; respond live. } ``` --- Back to Systems Thinking · Wikipedia: [Heterarchy](https://en.wikipedia.org/wiki/Heterarchy) --- <!-- SEMIOTIC-PROFILE:START --> ## Semiotic profile > *The semiotic universals this article invokes, machine-derived from the crossref — **unverified** (born so). Populated 2026-07-06 for the Systems room.* **Universals (5):** 🟡 system (7) · 🟢 network (3) · 🟢 tree hierarchy (3) · 🟡 information (2) · 🟡 science (1) **Enter by sign:** Systems Semiotic Gateway · Alphabetum · Icon Registry · ← Systems Portal <!-- SEMIOTIC-PROFILE:END --> ## Wikipedia : Wikitube **Strict pair:** [Wikipedia](https://en.wikipedia.org/wiki/Heterarchy) : [Wikitube](https://en.wikitube.io/wiki/Heterarchy) ## Previous hub tags Tree parents: [[Cybernetics]] · [[Systems_theory]]. Legacy hubs: none. --- *Sources: 1 legacy note. Minted wave 1, 2026-07-30 (v1.6 order).*