# Self-organization
Self-organization is the spontaneous emergence of global order from local interactions in an initially disordered system, driven by fluctuations, [[Positive_feedback|positive feedback]], and energy throughput without external blueprint. Dissipative structures, swarming, crystallization, morphogenesis, and market patterns exemplify the process across scales.
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## Microsims (promoted from legacy — three.js first)
### MicroSim spec
- **Recommended sim type:** [[Agent-based_model|agent-based model]]
- **Microsimmability score:** 84/100
- **Layout:** drawing region (canvas) on top; control region (sliders/buttons) below.
### Parameters (tunable controls)
- `Number of agents`
- `Local rule strength`
- `Noise`
### What animates
Disordered agents following local rules spontaneously assemble into ordered global patterns.
### Learning objective
Show how global order can emerge from local interactions without central control.
### MicroSim spec
- **Recommended sim type:** self-organization
- **Microsimmability score:** 87/100
- **Layout:** drawing region (canvas) on top; control region (sliders/buttons) below.
### Parameters (tunable controls)
- `Number of units`
- `Coupling strength`
- `Noise`
### What animates
Disordered units lock into a coherent pattern as [[Coupling|coupling]] overtakes noise.
### Learning objective
Show how order arises locally without a central controller.
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<!-- MICROSIMGEN:BEGIN v1.7 — generated by g08_place_microsims.py; three.js first (§15); do not hand-edit inside -->
## Microsims — three.js
### Self-organization (three.js)
<div class="microsim-player">
<iframe src="https://wikitube-3d-microsims.netlify.app/Self-organization.html" width="100%" height="620" frameborder="0" loading="lazy" sandbox="allow-scripts allow-same-origin" title="Self-organization — three.js microsim"></iframe>
</div>
**Open it full-screen:** [Self-organization.html](https://wikitube-3d-microsims.netlify.app/Self-organization.html) · library `threejs` · route `microsim/threejs/`
### Related microsims
Live sims on neighbouring articles — 6 of them inside this article's own Wikipedia link tree:
- [[Agent-based_model]] *(in tree)*
- [[Complex_system]] *(in tree)*
- [[Emergence]] *(in tree)*
- [[Feedback]] *(in tree)*
- [[Network_theory]] *(in tree)*
- [[Phase_space]] *(in tree)*
*Sim hosted off-article; the article owns the reference, not the runtime (WIKI_RULES §10.4). Placed by `g08_place_microsims.py`.*
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## Reveal
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*Concept aligned with [Wikipedia](https://en.wikipedia.org/wiki/Self-organization); adapted text, where present, is licensed [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/).*
## Overview
[[Ilya_Prigogine|Ilya Prigogine]]'s far-from-equilibrium thermodynamics gave the phenomenon its physics; [[Cybernetics|cybernetics]] — [[W._Ross_Ashby|Ashby]]'s self-organizing machine, [[Heinz_von_Foerster|von Foerster]]'s order-from-noise, [[Norbert_Wiener|Wiener]]'s loops of [[Feedback|feedback]] tempered by [[Negative_feedback|negative feedback]] — gave it a logic. In the language of the [[Dynamical_system|dynamical system]], order is an attractor of a [[Nonlinear_system|nonlinear]] flow; in the [[Complex_system|complex system]] it is the twin of [[Emergence|emergence]] at the edge of [[Chaos_theory|chaos]].
The pattern repeats wherever parts organize themselves: an [[Ecosystem|ecosystem]] assembling through [[Population_dynamics|population dynamics]], swarm computation in the [[Agent-based_model|agent-based model]] and [[Cellular_automaton|cellular automaton]], learning in the [[Neural_network_(machine_learning)|neural network]] and the [[Genetic_algorithm|genetic algorithm]], structure formation on the [[Network_theory|network]], and market order studied by [[Economics|economics]] and [[Systems_science|systems science]].
## Wikipedia : Wikitube
**Strict pair:** [Wikipedia](https://en.wikipedia.org/wiki/Self-organization) : [Wikitube](https://en.wikitube.io/wiki/Self-organization)
## Previous hub tags
Hubs: `Systems`. Portals: [[PORTAL_Systems]], [[PORTAL_Self-organization]].