# Synchronization <!-- MICROSIMGEN:BEGIN v1.7 — generated by g08_place_microsims.py; three.js first (§15); do not hand-edit inside --> ## Microsims — three.js ### Synchronization (three.js) <div class="microsim-player"> <iframe src="https://wikitube-3d-microsims.netlify.app/Synchronization.html" width="100%" height="620" frameborder="0" loading="lazy" sandbox="allow-scripts allow-same-origin" title="Synchronization — three.js microsim"></iframe> </div> **Open it full-screen:** [Synchronization.html](https://wikitube-3d-microsims.netlify.app/Synchronization.html) · library `threejs` · route `microsim/threejs/` ### Related microsims Live sims on neighbouring articles: - [[Attractor]] - [[Bifurcation_theory]] - [[Catastrophe_theory]] - [[Dissipative_system]] - [[Hierarchy]] - [[Scale-free_network]] *Sim hosted off-article; the article owns the reference, not the runtime (WIKI_RULES §10.4). Placed by `g08_place_microsims.py`.* <!-- MICROSIMGEN:END --> ## MicroSim spec - **Recommended sim type:** coupled oscillators - **Microsimmability score:** 85/100 - **Layout:** drawing region (canvas) on top; control region (sliders/buttons) below. ### Parameters (tunable controls) - `Number of oscillators` - `Coupling strength` - `Frequency spread` ### What animates A field of fireflies or metronomes drifts then snaps into step as [[Coupling|coupling]] grows. ### Learning objective Show how coupling synchronizes many independent oscillators. ## Links (Wikipedia order) <!-- injected from _registry/childlinks/Synchronization.json (2026-07-30T02:09:12Z) --> `180-degree_rule` · `30-degree_rule` · `3D_reconstruction` · `Advertising_research` · `Affect_(linguistics)` · `Affect_display` · `Aggression` · `Animal_communication` · `Aprosodia` · `Arbiter_(electronics)` · `Asperger_syndrome` · `Assertiveness` · `Asynchronous_system` · `Atomic_clock` · `Attentional_control` · `Autism` · 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`Paralanguage` · `Parallel_computing` · `Partially_ordered_set` · `Passive-aggressive_behavior` · `Paul_Ekman` · `People_skills` · `Pervasive_developmental_disorder_not_otherwise_specified` · `Phase-locked_loop` · `Phase_synchronization` · [[Phase_transition]] · `Phonation` · [[Physics]] · `Point-of-view_shot` · `Post-classical_editing` · `Posture_(psychology)` · `Prelap` · `Process_(computing)` · `Prosody_(linguistics)` · `Proxemics` · `Pupillary_response` · `Race_condition` · `Radio_navigation` · `Railway_time` · `Ray_Birdwhistell` · `Reaction_shot` · `Real-time_video_editing` · `Reciprocal_socialization` · `Relativity_of_simultaneity` · `Rendezvous_problem` · `Rett_syndrome` · `Rhythm` · `Room_synchronization` · `SMPTE_timecode` · `Satellite_navigation` · `Self-oscillation` · `Semiotics` · `Sentiment_analysis` · `Shot/reverse_shot` · `Shutter_(photography)` · `Sign_language` · `Silent_service_code` · `Slow_cutting` · `Slow_motion` · `Smash_cut` · `Smiley` · `Social_(pragmatic)_communication_disorder` · `Social_behavior` · `Social_competence` · `Social_cue` · `Social_environment` · `Social_norm` · `Social_skills` · `Sound` · `Sound_film` · `Soviet_montage_theory` · `Speech` · `Stock_footage` · `Stress_(linguistics)` · `Subtext` · `Supercut` · `Synchronicity` · `Synchronization_(alternating_current)` · `Synchronization_(computer_science)` · `Synchronization_(disambiguation)` · `Synchronization_gear` · `Synchronization_in_telecommunications` · `Synchronization_of_chaos` · `Synchronization_rights` · `Synchronous_circuit` · [[System]] · `Tactile_signing` · `Tadoma` · `Tell_(poker)` · `Thread_(computing)` · `Time` · `Time_and_frequency_transfer` · `Time_ball` · `Time_signal` · `Timecode` · `Timing_synchronization_function` · `Tone_(linguistics)` · `Unconscious_communication` · `Unsaid` · `Video_editing` · `Video_editing_software` · `Vision_mixer` · `Walk_and_talk` · [[Wayback_Machine]] · `Wipe_(transition)` · `Word_clock` · `YouTube` > p5.js MicroSim stub · part of Systems Thinking · [Wikipedia source](https://en.wikipedia.org/wiki/Synchronization) > Relation: subfield of systems thinking. ## Concept summary Synchronization is the coordination of events to operate a [[System|system]] in unison. For example, the conductor of an orchestra keeps the orchestra synchronized or in time. ## Build checklist - [ ] Claim it: set `status: in-progress` + `lease` + `leased_at` - [ ] Write the child page explaining the concept (tie it back to systems thinking) - [ ] Finalize parameter ranges and defaults - [ ] Implement the p5.js sketch (drawing + control regions) - [ ] Add caption + the learning objective on the page - [ ] Set `status: done` ## p5.js sketch ```javascript // MicroSim: Synchronization let controls = {}; function setup() { // createCanvas(...); create sliders for the parameters above. } function draw() { // background(...); read controls; render coupled oscillators; respond live. } ``` --- Back to Systems Thinking · Wikipedia: [Synchronization](https://en.wikipedia.org/wiki/Synchronization) --- <!-- SEMIOTIC-PROFILE:START --> ## Semiotic profile > *The semiotic universals this article invokes, machine-derived from the crossref — **unverified** (born so). Populated 2026-07-06 for the Systems room.* **Universals (5):** 🟡 system (14) · 🟢 oscillation (11) · 🟡 science (5) · 🟢 frequency (3) · 🟢 clock time (1) **Enter by sign:** Systems Semiotic Gateway · Alphabetum · Icon Registry · ← Systems Portal <!-- SEMIOTIC-PROFILE:END --> ## Wikipedia : Wikitube **Strict pair:** [Wikipedia](https://en.wikipedia.org/wiki/Synchronization) : [Wikitube](https://en.wikitube.io/wiki/Synchronization) ## Previous hub tags Tree parents: [[Complex_system]] · [[Cybernetics]] · [[Emergence]] · [[Feedback]] · [[Self-organization]] · [[Systems_science]] · [[Systems_theory]]. Legacy hubs: none. --- *Sources: 2 legacy notes. Minted wave 1, 2026-07-30 (v1.6 order).*