# Wind wave
Wind waves are generated by wind blowing over water, and how big they get depends on three things: how hard
the wind blows, how long it blows for, and how far it blows across open water — the fetch. Run out of any one
and the sea stops growing, which is why a gale on [[Lake_Superior]] never builds the swell a moderate wind builds across an
[[Ocean_current|ocean]].
## Microsim — p5.js
Sidecar: `Wind_wave.p5.js` · route leaf: `microsim/p5js/Wind_wave__20260910T0400Z`. Built to the Betterfire Standard v0 (single `ARTICLE` constant, HUD title and Wikitube URL, control hints, parameter readout and equation).
| Control | Does |
|---------|------|
| `wind slider` | wind speed |
| `fetch slider` | distance the wind blows over water |
| `[d]` | deep water / shallow water |
*What to watch:* Raise wind and fetch and the spectrum's peak grows and slides to longer periods. Watch the orbital circles under the surface shrink with depth — and flatten when you make the water shallow.
## A spectrum, not a wave
A real sea is not one wave but a superposition of many periods travelling in slightly different directions,
described by a wave spectrum — the same [[Fourier_analysis|spectral]] description used in
[[Signal_processing]]. Long waves travel faster than short ones in deep water, so a distant storm's energy
sorts itself out on the way and arrives as clean, long-period swell days later. That dispersion is what makes
surf forecasting possible: measure the arriving period and you know how far away and how long ago the storm
was.
## Deep and shallow
In deep water a wave's speed depends on its wavelength and the water barely notices the bottom; particle orbits are circles that shrink with depth, decaying much as [[Vorticity]] does in a
[[Boundary_layer]]. Once depth falls below about half a wavelength, the bottom takes
over, orbits flatten to ellipses, and speed depends on depth alone — the shallow-water regime that governs
[[Tsunami|tsunamis]], shoaling and breaking. Steepness sets the limit: push a wave past roughly one in seven
and it breaks, which is where [[Langmuir_circulation]] and surface [[Turbulence]] get their energy.
**Reads with:** *Introduction to Physical Oceanography (Robert H. Stewart, 2008)* — [OTL record](https://open.umn.edu/opentextbooks/textbooks/introduction-to-physical-oceanography) · [download](https://github.com/introocean/introocean-en/releases/tag/v20200229) · CC BY-NC-SA. Section 7 of the [[PORTAL_Thury_Hydrodynamics_Apex_Spine|Apex Spine]] book shelf.
**On the spine:** [[Tsunami]] · [[Langmuir_circulation]] · [[Fourier_analysis]] · [[Tide]] · [[WT!Thury_Hydrodynamics_Compendium]].
<!-- COMPENDIUMLINK:BEGIN g19 — generated from _registry/plans/THURY_COMPENDIUM_SECTIONS.md; do not hand-edit inside -->
**Part of the [[WT!Thury_Hydrodynamics_Compendium|Thury Hydrodynamics Compendium]]** — main article for section 34, *Waves and tides*. Related sections: [[Hydropower]] · [[Geophysical_fluid_dynamics]] · [[Lake_Superior]].
<!-- COMPENDIUMLINK:END -->
<!-- THURYSIM:BEGIN g21 — Thury Compendium microsim (framework build, specs/sims/Wind_wave.json); do not hand-edit inside -->
**Microsim — three.js (Wikitube framework):** *Wind wave*
<div class="wt-sim" data-src="https://wikitube-3d-microsims.netlify.app/thury/Wind_wave.html" data-title="Wind wave"></div>
*Built from `MICROSIM_GUIDE/specs/sims/Wind_wave.json`; part of the [[WT!Thury_Hydrodynamics_Compendium|Thury Hydrodynamics Compendium]] set.*
<!-- THURYSIM:END -->
## Wikipedia : Wikitube
**Strict pair:** [Wikipedia](https://en.wikipedia.org/wiki/Wind_wave) : [Wikitube](https://en.wikitube.io/wiki/Wind_wave)
## Previous hub tags
Hubs: `Life_Physics`, `Systems`. Portals: [[PORTAL_Thury_Hydrodynamics_Apex_Spine]], [[PORTAL_WT!Thury_Hydrodynamics_Compendium]], [[PORTAL_Physics]].
---
*Book-section wave · 2026-09-10 · article + p5 microsim shipped together.*